


The only thing is possibly the difficulty, which can tend to “murderously insane after 10 minutes”.

Even failing a mission, it’s fun to do so with friends against impossible odds (well, impossible to us, who are not great players!). Company of Heroes lacks a co-op option for it’s campaigns (something they added in Dawn of War 2 most notably), with Stonewall basically being the only option for it. The main great thing is the co-op nature of it. With only a dozen, it’s not really necessary to get Tales of Valor just to play multiplayer. The extra units – you get no extra armies (we’re never going to see the Russians it seems) range from pretty hopeless or very specific tactically (replacing my Cromwell tank with a open-topped troop transport? you must be joking! the British barely get any AT or tanks to begin with!) to the better-then-before (you can replace the Tiger Ace with a even better Tiger Ace from the campaign, neato). It does, however, add some nice bits and pieces, and I had fun playing it 🙂 I’d recommend waiting and getting this cheap, or bundled, if possible. It is a standalone expansion, as far as I’m aware, which is nice of them, however it doesn’t have anywhere near the amount of playtime that Opposing Fronts has. The actual game, Tales of Valor, let me say now is probably not worth the full price of admission (~£25 they were asking for in various places). Here we go! A writeup of the Company of Heroes expansion Tales of Valor which I’ve finished this weekend, along with Joint Operations, a very cool Company of Heroes modification.
